I previously work on a mini game were its only purpose was to see for how long players can play a game waiting for a reward while having the sense of moving where nothing is moving and nothing is going to happen. This is inspired by two experiments I will explain here: The first one,Continue reading “Brief 3 in depth”
Category Archives: Specialism
Last Brief
So for the last brief I went for another sort of game/experiment as the one I choose is Papers Please: PAPERS PLEASE You are an intern in the interactive design department of a major UK newspaper. Faced with falling circulation and diminishing ad revenue, the paper’s focus is increasingly on their online operations. Some articlesContinue reading “Last Brief”
Oh Please
OMG! I came here just because I wanted to say that I never struggle so much with a sooo soooo simple script, it literally absorbed all my vital energy. Next brief please be easy. Yeah, that’s it, thank you, next.
Something About Patches
For today’s first task we are intended to do a little research about a game and his different patches. Game League of Legends (just because it’s what I’m playing now on quarantine). How often the team patches the game? One or two weeks (twice a month). What kinds of patches they tend to release MainlyContinue reading “Something About Patches”
Brief 3
For the third project I decided to go for a brief that says as follows: You are a designer at a large independent studio known for making dull-but-competent shooting games. After the completion of a two year project your manager gives you and three others a “fun” task as a palette-cleanser before moving onto aContinue reading “Brief 3”
Brief 2
We can see on the next couple of pictures how the map is distributed. The player (left-bottom corner), the river going through the middle of the map, the five notes spread around the map and two bridges (one of them blocked by a falling tree). The design choices are based on the idea of findingContinue reading “Brief 2”
Brief 2 Dev
For this brief I choose to do the one that we have to create a forest where I, as a designer, need to guide the player without making them feel they are being guide to find 5 notes. For now I just have a small map created by using some unity store assests and twoContinue reading “Brief 2 Dev”
Brief 1
This is what a did for my first brief for the Design Specialsm. The aim of the brief is to use the Roll-a-Ball tutorial available on Unity and give him a personal touch where you can still see this is inspired by it but it must be something different. My main idea was to changeContinue reading “Brief 1”
About Last Year
My choice for specialsm last year was design. On it I was able to finish all three assignments on time with a few more days for polishing; this includes: A puzzle game based on movement, trying to avoid enemies to get a key and going to a door afterwards. A match 3 game on aContinue reading “About Last Year”
A message to the Past
Today we got introduce to our second year of specialism run by Andy, as it was last year and Mark, our new 3D modeling professor. Our first task is to write a letter to myself at the beginning of last year’s Game Specialism module and uploaded it as our first entrance on a online blogContinue reading “A message to the Past”