I previously work on a mini game were its only purpose was to see for how long players can play a game waiting for a reward while having the sense of moving where nothing is moving and nothing is going to happen. This is inspired by two experiments I will explain here: The first one,Continue reading “Brief 3 in depth”
Author Archives: francodemarcop
Last Brief
So for the last brief I went for another sort of game/experiment as the one I choose is Papers Please: PAPERS PLEASE You are an intern in the interactive design department of a major UK newspaper. Faced with falling circulation and diminishing ad revenue, the paper’s focus is increasingly on their online operations. Some articlesContinue reading “Last Brief”
Oh Please
OMG! I came here just because I wanted to say that I never struggle so much with a sooo soooo simple script, it literally absorbed all my vital energy. Next brief please be easy. Yeah, that’s it, thank you, next.
Storyboard pt2
Sooooooo a month ago I talked about some storyboard I was doing. And, well, an image is worth a thousand words (or 10 hehe).
Something About Patches
For today’s first task we are intended to do a little research about a game and his different patches. Game League of Legends (just because it’s what I’m playing now on quarantine). How often the team patches the game? One or two weeks (twice a month). What kinds of patches they tend to release MainlyContinue reading “Something About Patches”
Brief 3
For the third project I decided to go for a brief that says as follows: You are a designer at a large independent studio known for making dull-but-competent shooting games. After the completion of a two year project your manager gives you and three others a “fun” task as a palette-cleanser before moving onto aContinue reading “Brief 3”
Brief 2
We can see on the next couple of pictures how the map is distributed. The player (left-bottom corner), the river going through the middle of the map, the five notes spread around the map and two bridges (one of them blocked by a falling tree). The design choices are based on the idea of findingContinue reading “Brief 2”
AGP Dev 1
This is the first post I’m doing about the AGP project. I don’t want to go on depth yet so I’m just going to show you a couple screenshots showing the mechanics of the game and you can wonder what the game is about. Clue 1: The main character is an animal.
Brief 2 Dev
For this brief I choose to do the one that we have to create a forest where I, as a designer, need to guide the player without making them feel they are being guide to find 5 notes. For now I just have a small map created by using some unity store assests and twoContinue reading “Brief 2 Dev”
Brief 1
This is what a did for my first brief for the Design Specialsm. The aim of the brief is to use the Roll-a-Ball tutorial available on Unity and give him a personal touch where you can still see this is inspired by it but it must be something different. My main idea was to changeContinue reading “Brief 1”